With the success of the Apocalypse Campaign Guide, I had an idea to merge a Weird Wars style game with the Dino apocalypse. As a big fan of dieselpunk and postapocalyptic fiction this mash-up appeals to me.
I dug deeper I discovered J. G. Ballard's novel, The Drowned World a book in which the Earth is flooded and is returning to a primordial state.
In "The Drowned War" the polar ice caps have melted and turned the world into a swamp. Solar radiation has mutated the flora and fauna. Humanity is slipping into madness as constant nightmares chip away at their sanity.
The soldiers of the Drowned War have been getting creative with their new environment. Giant mutated mounts make for great vehicles, and with that, I give you: The Turtle Tank!
Turtle Tank
Attributes: Agility d6, Smarts d4(A), Spirit d8, Strength d12+5, Vigor d10
Skills: Fighting d6, Notice d4, Swimming d8
Pace: 6; Parry: 5; Toughness: 15 (4)
Special Abilities:
*Aquatic: Turtle tanks are at home in the water
*Armor +4: Thick shell.
*Bite: Str+4 Reach +2 (a turtle's neck can stretch to the length of his body, don't pick them up)
*Cannon: (plot appropriate distance) 4d8 HW
*Gun: RoF 3, dmg 2d8
*Large: Attackers gain a bonus to attack rolls because of the turtle’s size.
*Size +4: turtle tanks are the size of a van.