Monday, January 9, 2017

The Drowned War #3: Slurpers

And the war continues. 
In this installment, we check out one of the most frightening monsters in The Drowned War, Slurpers.

Thanks to solar radiation and leaked genetic soup a genus of simple parasites have become a new race of walking dead. Starting off as small worms these creatures spread and consume the host's organs, they lift the bones and loose skin up and lurch around as horrific marionettes.
Slurpers gain their name from their primary weapon, an extra long tentacle that extends from the host's mouth and implants eggs into victims.
Slurpers are ambush predators, lying in wait for their victims. They get the drop on their targets by hiding in debris filled marshes or laying among heaps of dead bodies. Unsuspecting travelers should be wary of any odd mud pile or prostrate body, less they become the next carrier.

Slurpers

Attributes: Agility d6, Smarts d4(A), Spirit d4, Strength d6, Vigor d6
Skills: Fighting d6, Notice d4, Stealth d6

Pace: 4; Parry: 5; Toughness: 7
Gear: Varies by carrier
Special Abilities
-Fear -2: People are terrified of these things.
-Fearless: Slurpers aren't smart enough to be afraid of things they should.
-Infection: Characters hit by a tongue lash require a vigor roll at -2 to prevent the Slurper from laying eggs in the wound. If infected a healing roll within one hour (or amputation if the wound is a limb) is required to prevent death and resurrection.
-Lame: Turns out a worm in a people suit can't move at a good clip.
-Tongue lash: Str+d6, reach 1, a chance of infection.
-Undead:
-Weakness Fire: Slurpers take +2 damage from fire-based attacks.

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