Monday, June 20, 2016

Featuring NPCs: Willard Stiles

The following entry is a premade NPC that can be used in your games.
I originally used Willard in a Rippers resurrected one-shot.

Savage Tale: The heroes are at a fundraiser when they are approached by the nephew of their benefactor.

He tells the party that he recently acquired a small property in the remote countryside, but something seems horribly wrong. At night, he swears he sees the undead walking around his window and hears scratching coming from the doors.

If the party chooses to spend the night they will share the experience, a decimated corpse will be walking around outside and the sound of scratching can be heard all over the house. Once the party engages the corpse in combat it falls to the ground and a swarm of rats attacks the players.

Players may choose to remain in the house, but at either case, Willard will appear and begin to threaten the party.

This is my house, it belongs to my family! I own it! You were supposed to just leave! Why couldn't you just leave!”

Whether he does or does not is up for debate as his mother defaulted on several loans before her untimely death (she fell down a flight of stairs and was torn apart by rats).


Willard will be hostile to the party and the NPC who hired them. He'll use his rat swarms to surround the party, break into the house, and rip everyone to shreds. 

Willard Stile (WC)
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Notice d8, Stealth d6, Throwing d10+2
Charisma: -3; Pace: 6; Parry: 6; Toughness: 6




Hindrances: Outsider, Quirk (Talks to rats)
Edges: Beast Bond, Beast Master, Command (rat swarms), Improved trademark weapon (Rat projectiles)
-Special Abilities: Rat swarms. Willard always has two rat swarms (use swarm from Savage Worlds Deluxe) to assist him, if one destroyed another will appear near him and provide aid. The swarms disperse if Willard is killed or forced to flee.

Gear: Bad Suit, Book (Conversations with Socrates)
Rats(throwing weapon) (Range 3/6/12, Damage 2d4,RoF 1,AP 1)

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