Tuesday, April 4, 2017

The Drowned War #11: Pod Cities, and Junk Flotillas

So let's get into the more desperate population, the scavengers, and refugees of the Drowned War.

Pod Cities
Pod Cities are communities that revolve Personal Oceanic Dive Ships or P.O.D.S.
Shaped like a flying saucer the pods are designed as mobile homes for sea fairing residents. Navigation, bunk area, a cooking station, a waste disposal station, and a small power plant comprise the internal bubble of the vessel. Pods are solar powered, submersible, and capable of linking with other pods in open water. The nomads that live in these communities are the descendants of individuals that purchased them. Many of these communities link up and share resources or search for parts to repair their vessels. Pods aren't well defended, but at least they're a better environment than a junk flotilla.

Junk Flotillas
It's unfortunate, but a fact of life. Some people could not afford passage to a sanctioned Flotilla city-state or to buy a Pod. Having few options the destitute citizens of the world did what they do best, they improvised. Pulling together boats, rafts, or any number of bit of floating scrap they could find these people formed their own floating cities. Unable to rely on traditional agriculture the citizens of these junk flotillas raise bugs and rats for food, they grow crops in planters and waste bins. They do what they can to survive.
Junk flotillas are not protected from the environment the same way city states are, because of this the people who live there are more vulnerable to the elements, and to attacks from human and mutant alike.
The largest junk flotilla, Refuse, has a thriving market in which anything can be bought or sold (including people). Salvage operations are common and the Diver Lords invest in those will to search the ruins for anything of value.
Black Market operations trade goods and services, and there are even snakehead operators that claim they can sneak refugees onto established city-state flotilla (whether this is true or not hasn't been verified).
Piracy is common as Warlords use barges and speed boats to raid other floating structures.
The people who live in pod cities and junk flotillas are desperate and will to do whatever it takes to avoid danger and stay afloat. 

Monday, April 3, 2017

The Drowned War #10: Flotilla City Arboretum

Our fourth installment in the major Flotilla City States: Arboretum

General rules
Arboretum breaks the general rules, it's a floating nature preserve full of wannabe druids.


Player knowledge: Arboretum is a strange city.
The Anthropocene didn't just threaten human life, but also all animal life. A contingency of botanist, zoologists, and biologist was able to rally and cajole members of the corporate powers into setting up a floating nature reserve. Rumors persist at least one of the founders was a psychic. The citizens of other flotilla cities view the Arboretum as a floating hippy commune.
The natives tend to the remaining plants, and animals rescued from the previous world. Each citizen wears long red robes and appears to have some strange bond with the environment.
Because of its unique habitat Arboretum is vital to the remaining population of the other flotillas and acts as a neutral zone in the war.

Unique Features:
1. A society that has merged scientific study with religious overtones.
2. Citizens have appeared to have a psychic bond with the animals, all natives have a beast companion that follows them, and are able to summon swarms of insects to assist them.
3. technological is limited to what is needed to maintain the habitat, there are no more conveniences.
4. The Council will grant cuttings of a tree to other flotillas and refuses to take a side in the war.
5. No police force is needed. Chief Zao has a select number of guards to defend against foreign incursions, but internal conflicts are decided by caucus

The City council are as follows:
1. Albion Isabella – Project Manager/High Priest
2. Paris Ella- Head engineering/High Priestess
3. Elashon Holt – Head of the medical department/Medicine Chief
4. Halavar Farran – Research and development/Seer
5. Zao Faelyn – Chief of Security/War Chief

GM Notes:
(Players Beware) The rumors are true, one of the founding members of the city-state was a very powerful psychic. In many ways, the population of Arboretum is the anti-thesis to the cult of Green Blood that runs Pacifica. They have a natural psychic tendency and all carry the beast master edge.

1. The City council acts more like a religious organization with its members taking part in ceremonies designed to remote view other places or predict future events.

2. They take a lot of drugs there, in fact, Arboretum is an openly hedonistic society that tolerates all behavior that is not deemed harmful to the self or others.
3. Arboretum employs only what technology it needs to maintain is habitat. Humans and animals live, eat, and sleep in common areas. The citizens are safe due to their psychic relations to animals, but outsiders may find many segments dangerous.