Monday, January 9, 2017

The Drowned War #2: Mermaids


Sorry Folks, it's been a while.
Returning to the Drowned War this month's entry is a remnant of the World Navy, Mermaids. With advancements in the study of genetics, Military scientist discovered a method of creating a terrifying strike force by combining elite soldiers with Apex predators. 

Mermainds


Mermaids were first created by combining genetic shark soup with hand picked Naval and Marine soldiers. After several failed attempts (and horribly mutated corpses) it was discovered the male genome was incompatible with the Shark soup, but the female DNA was a perfect fit. Soon the oceans were filled with half shark half woman soldiers. Housed within their underwater bases these elite teams protected the coasts and explored the depths.

Unfortunately, when the World Navy fell apart in the Anthropocene the Mermaids lost contact with command. Now several years into the Drowned War they live within their flooded derelict bases, humanity lost.

With no males as part of their species mermaids venture to the surface intent of finding men to be used for breeding. These poor souls are dragged underwater and used to repopulate the mermaid ranks.

Mermaid bases are filled with treasure and horror; weapon caches and vehicles, but also floating half eaten bodies stored in nooks and crannies.



Mermaid Grunt (Normally 4 in a Squad)
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d6, Shooting d6, Stealth d4, Swimming d6

Charisma: -4; Pace: 6; Parry: 5; Toughness: 7
Gear: Combat wet-suit, Spear-gun (use crossbow from deluxe)
Special Abilities
- Aquatic: Swimming d6, Pace 6.
-Biological Imperative: Mermaids are bloodthirsty and territorial, they will attempt to kill female opponents and kidnap male opponents for mating purposes (unless aquatic, they are drowned in the process)
-Bite/Claws: Str+d6.
-Infra-vision: (While underwater)
-Mutant: (same as Construct or Undead, but add Outsider hindrance)

Mermaid Squad Leader (WC)
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Notice d8, Shooting d8, Stealth d6, Swimming d8

Charisma: -4; Pace: 8; Parry: 6; Toughness: 10(2)
Gear: Combat wet-suit, Spear-gun (use crossbow from deluxe)
Edges: Fleet-footed (applies to swimming as well), Command
Special Abilities
-Armor +2: Thick skin.
-Aquatic: Swimming d6, Pace 10.
-Biological Imperative: Mermaids are bloodthirsty and territorial, they will attempt to kill female opponents and kidnap male opponents for mating purposes (unless aquatic they are drowned in the process)
-Bite/Claws: Str+d6.
-Fleet-footed: 
-Infra-vision: (While underwater)
-Mutant: (same as Construct or Undead, but add Outsider hindrance)

1 comment:

  1. ...unda da seeee....omg it's horror...so much blood...unda da seeee

    ReplyDelete