Wednesday, November 15, 2017

Drowned War #13: The Elephant

The Elephant (WC)

Sometimes a battle looks like it has a life of its own. Large creatures that cultivate and defend small algae farms, they are a pacifist by nature but if their food supply is threatened they attack with a ferocity unseen by many.
Literally unseen, the creature has adaptive skin that creates natural camouflage. Because the creature avoids humans until threatened, and rushes into combat leaving only the evidence of destruction; experienced soldiers refer to the creature as "The Elephant".

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+6, Vigor d12
Skills: Fighting d8, Notice d4, Stealth d8, Throwing d8

Pace: 6; Parry: 6; Toughness: 16 (2)

Special Abilities:
-Armor +2: heavy armored skin
-Berserk: Monsterous ability, Deluxe
-Chameleon: The Elephant has natural camouflage imposing a -6 penalty to trait checks such as notice, fighting or shooting made against the elephant.
-Fist: Str+d8. Heavy Weapon. Elephant's had been known to beat tank suits into scrap.
-Hardy: Monsterous ability, Deluxe
-Huge: Monsterous ability, Deluxe
-Rush: When enraged the elephant may charge it's opponents. The Elephant moves it's pace in a straight line and makes a single Fighting roll against all targets in its path. Those caught in the rampage suffer Str+d10 damage.
-Size +6: Monsterous ability, Deluxe
-Territorial: The Elephant is a major pacifist and avoids all conflict unless someone gets too close to its algae farm. If the algae farm is threatened the elephant attacks.

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